Update 0.4.4 released


I read all feedback about the game and started to work on remaking rebirth system. It will take some time, but hopefully it will come soon. Also, I tweak some upgrades to speed up game start, by tweaking Gunshot upgrades, and increase efficiency in late game by tweaking Lasergun and Spikes upgrades

New content is delayed now, but it just another chance for me to balance it better. Thank you all for detailed feedback!

Changes: - Rebirth menus system changed to handle more units
- Overall game and saving performance is better now
- Added condition text to unlock new stuff in Unlocks menu
- Updated max levels for Spikes upgrades, to prevent bad values
- Now Rebirth award is shown after Rebirth Points you have now
- Fixed reward value for Rockster's Instant Spawn upgrade
- Fixed Rockster Health upgrade not appearing when the Rockster re-unlocked
- Gunshot damage basic price decreased from 2 to 1.75 - Gunshot reload duration price multiplier decreased from 2.5 to 2.25
- Lasergun base damage increased from 0.5 to 1.0
- Lasergun damage upgrade base price decreased from 100.000 to 85.000, and price multiplier decreased from 2.5 to 2.3
- Lasergun reload time upgrade value step decreased from 20 ms to 10 ms, price multiplier decreased from 3 to 2.5
- Lasergun range upgrade price multiplier decreased from 3 to 2.2
- Lasergun shield damage UI fixed
- Spikes reload time upgrade price multiplier decreased from 2 to 1.9
- Spikes stun duration upgrade base price decreased from 50.000 to 40.000
- Spikes stun speed multiplier upgrade base price decreased from 75.000 to 70.000
- Rebirth start coins bonus upgrade value multiplier increased from 1.7 to 1.85
- Rebirth RP per level upgrade price multiplier decreased from 2.5 to 2.1
- Rebirth reward multiplier upgrade price multiplier decreased from 2.5 to 2.2
- Rebirth reward multiplier upgrade base value increased from x1.25 to x1.5, and price calculation changed from *1.25 to +0.5

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